Sunday, 16 October 2016

RESEARCH: What Is The Importance of Sound In Title Sequences?



WHY IS SOUND IMPORTANT?

Sound in film is imperative to creating an effective and captivating motion picture. George Lucas, creator of STAR WARS, argues that sound is 50% of the film. Sara Caldwell also suggests that a film with bad camerawork or footage with good sound use can still be effective, however a film with bad sound will be far less interesting or exciting, and not effective at all. Sound has developed along with film, becoming more imperative to film than ever before. Movie theatres like the i-max emphasise how 3D sound can make watching a film an entirely different experience, and now the advanced technology in the film industry allows sound to make the film more visceral and enjoyable. 

 NON-DIEGETIC
Non-Diegetic sound is sound that is a part of the film, 'inside the world' of the film the audience are watching. This includes things like footsteps, wind, and dialogue. This type of sound is imperative to showing a clear and concise story-line, as well as making the audience feel captivated by the film, and less like an audience member and more a part of the film itself. 
DIEGETIC
Diegetic sound is sound added over the top of the film to suggest tone and genre. This includes the soundtrack, which adds intensity and builds up tension or dramatic effect. 
SOUNDSCAPE
The Soundscape is the overall sound environment, what the sound is like as whole throughout the course of the film. 
SOUND DESIGN
Sound design is the process of mixing, editing and creating sound for a film.
'SUSPEND DISBELIEF'
The state in which a viewer forgets they are watching a film, when they feel a part of the motion picture rather than a part of the audience. Sound can influence this greatly. 
WILD TRACK
Recorded separately to the film but intended to be synchronised with the on screen action.
AMBIENT SOUND
Background sound in the scene.
VOICE-OVER
A narration of a scene in the film
DUBBING
In editing, a foreign language is 'dubbed', where translations are attatched over to match the lip movements of the characters as close as possible. Seen more in adverts than films, often they will simply have sub-titles.
SCORE
Music written for a film, which becomes a part of the films soundtrack along with other types of sound (such as sound effects), for example Skyfall for James Bond.
FOLEY
Sounds recorded to mirror events happening on screen, which weren't picked up or exaggerated enough during filming. For example, someone may record themselves running on wood and add it to a scene where someone is running in post-production to emphasise the footsteps.
SOUND BRIDGE
Sound editing which sets a mood.
SOUND MOTIF
A combination of music or sound effects that are associated with a particular character, setting or situation. An example is the famous Jaws motif, which the audience hear everytime the shark is present in the film. 
SYNCHRONOUS
Sound that matches what is unfolding on screen.
ASYNCHRONOUS
Sound that matches the action/scene, but is not perfectly synchronised.


The effect of having only diegetic, then only non-diegetic, then the two together.




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